Animate dash-offset Test
Playing around writing a little animate dashoffset object. Full credit goes to Jake Archibald here for the method
var s = Snap("#svgout");
var svgString1 = ' ';
var svgString2 = ' ';
function Drawing( svgString, transformString, timeBetweenDraws ) {
this.options = {};
this.fragment = Snap.parse( svgString );
this.pathArray = this.fragment.selectAll('path');
this.group = s.g().transform( transformString ).drag();
this.timeBetweenDraws = timeBetweenDraws;
};
Drawing.prototype.init = function( svgString, transformString ) {
this.group.clear();
this.currentPathIndex = 0;
};
Drawing.prototype.endReached = function() {
if( ( this.currentPathIndex >= this.pathArray.length ) || ( this.currentPathIndex < 0) ) {
return true;
};
};
Drawing.prototype.callOnFinished = function() {
}
Drawing.prototype.initDraw = function() {
this.init();
this.draw();
};
Drawing.prototype.reverseDraw = function() {
this.init();
var drawGroup = this.group;
this.pathArray.forEach( function( el ) {
drawGroup.append(el); // draw it first, so we can slowly delete it, may want to add a check to see if it already exists then we may not need to
} );
this.currentPathIndex = this.pathArray.length - 1;
this.options.reverse = true;
this.draw();
}
Drawing.prototype.quickDraw = function() {
this.init();
this.timeBetweenDraws = 0;
this.draw();
};
Drawing.prototype.draw = function() { // this is the main animation bit
if( this.endReached() ) {
if( this.callOnFinished ) {
this.callOnFinished();
return
};
};
var myPath = this.pathArray[ this.currentPathIndex ] ;
this.leng = myPath.getTotalLength();
this.group.append( myPath );
myPath.attr({
fill: 'none',
"stroke-dasharray": this.leng + " " + this.leng,
"stroke-dashoffset": this.leng
});
if( myPath.attr('stroke') == 'none' ) {
myPath.attr({ stroke: '#000000' });
}
if( this.options.reverse ) {
myPath.attr({ "stroke-dashoffset": 0 });
this.currentPathIndex--;
myPath.animate({"stroke-dashoffset": this.leng}, this.timeBetweenDraws, mina.easeout, this.draw.bind( this ) );
} else {
this.currentPathIndex++;
myPath.animate({"stroke-dashoffset": 0}, this.timeBetweenDraws, mina.easeout, this.draw.bind( this ) );
}
};
function loadPaths( filename, object, callback ) {
Snap.load( filename, function( frag ) {
object.fragment = frag;
object.pathArray = frag.selectAll('path');
callback();
});
}
var drawing = new Drawing(undefined,'t10,10',0);
loadPaths( 'Dreaming_tux.svg', drawing, drawing.reverseDraw.bind( drawing ) );
var myDrawing1 = new Drawing( svgString1, 't0, 0, s1.8', 800 );
var myDrawing2 = new Drawing( svgString2, 't69,50 s1.8', 3000 );
var myDrawing3 = new Drawing( svgString2, 't150,150 s1.8', 5000 );
var myDrawing4 = new Drawing( svgString1, 't50,50 s1.8', 5000 );
myDrawing1.initDraw();
myDrawing1.callOnFinished = function() { myDrawing1.callOnFinished = function() {}; myDrawing1.reverseDraw() };
//myDrawing2.callOnFinished = function() { myDrawing2.callOnFinished = myDrawing3.initDraw(); myDrawing2.reverseDraw() };
//myDrawing3.callOnFinished = function() { myDrawing3.callOnFInished = function() {}; myDrawing3.reverseDraw() };