Snap Dragging with custom handlers

Not sure if this is a good way, but feels cleanish to reuse a bit of the source code


var s = Snap("#svgout");

var rect = s.rect(20,20,40,40);
var circle = s.circle(60,150,50);

var move = function(dx,dy) {
        this.attr({
                    transform: this.data('origTransform') + (this.data('origTransform') ? "T" : "t") + [dx, dy]
                });
}

var start = function() {
        this.data('origTransform', this.transform().local );
}
var stop = function() {
        console.log('finished dragging');
}

rect.drag(move, start, stop );
circle.drag(move, start, stop );

   


        
The actual svg markup looks like this (when you've clicked on run)....